Besides support for any graphics card with Direct3D hardware transform and lighting support, software rendering is also supported although render errors may occur. For descriptions of the Targets see the Point Targets page. Not all shaders have been ported into ZModeler3, but those that were ported, produce quite good materials. Yes, the fully-featuring import of WD models will be available. Ok, I see your questions arose already, let me answer most of them: 1. In this case, pay attention to the Edge Indicator so that you can control how the Action will be applied. The morphs are not yet introduced in ZModeler the way they need to be and its still under consideration. Some Actions operate in a specific direction. The CPU and RAM requirements depend on the complexity of the scene, with the graphics card being the most important factor. To access the point menu when using the ZModeler brush, hover over a point and right-click the mouse or press space bar. ZModeler is a relatively light program needing only around 20MB of empty hard disk space.
If you want your mod in this list then please feel free to contact me through the discussion forum.
This is not an exhaustive list, but mostly just to give a view of what is possible with the exporter. On older versions instead, textures are separately stored as bitmaps, PNG, or other supported files types. Here you can see a few mods created using the exporter. Since ZModeler 2.2.4, Z3D files are capable of storing the textures, although this feature must be enabled. They are also both capable of storing unsupported data. Both formats have the same file extension. Although ZModeler2 can open ZModeler 1 files, ZModeler 1 cannot open ZModeler2 files. The ZModeler2 file format is different from the ZModeler 1x series' file format. The ZModeler file format has an extension of "*.Z3D". The list of primitive objects include spheres, cones, cubes, cylinders, tubes, and tori. After determining the size and location of the object, a dialog box will pop up, allowing the user to specify the object name, and the "horizontal steps" and "vertical steps". OBJ, YFT and other 3D files you can edit.īoth ZModeler versions come with a standard list of primitive objects that can be easily created.
Any necessary manual post-processing can, for example, be done by rescaling a high-output rendering of the scene with any graphics software. This method, however, does affect the output quality because no post-processing, such as anti-aliasing, is performed on the final image. Currently, scene renderings can only be made by taking a screen capture.
No version of ZModeler comes with support for making final scene renderings. Model of a Purple Puppy, created and rendered with ZModeler 1.07.